2d fighter reloaded
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On Wednesday night, my roommate and I drove half an hour to the East Bay to check the advance screening of Matrix Reloaded. We purchased tickets for the 10pm show but arrived around 6pm. The theater was empty… compare this to being 200+ in line when we showed up four hours early for Clone Wars. We left to grab some dinner at a nearby mall and returned around 7:30, enough time for me to lay some smack down on Capcom vs. SNK, which was pretty amazing since I don’t play CvS. I managed to fend off challenger after challenger in this unfamiliar game, and I enjoyed every minute of it. I kept taunting, “How the heck do I use my tension gauge?” and “Wow, Ryu’s uppercut-thingie is just like Sol’s, just nowhere as cool”. “Chun-Li doesn’t show enough leg, especially compared to Millia.” It was great. CvS just felt slow and clunky after playing GG, and since I used to play SF2 a lot, I’m familiar with at least the Capcom characters.
In my SF2 days, I dominated with Ryu and his fireball/uppercut trap. Second best was Guile, but he couldn’t stand up to the fireball since his sonic boom had the longer lag. Chun-Li was my favorite to play since her air throw annoys the heck out of most people. Lightening kick is also a great move, but the upside-down hurricane kick was pretty worthless. The newer SF games basically added balance by giving everyone a Ryu-style fireball, which I thought was uber-lame. I kinda stopped playing SF2 after I started playing MK2 and, sadly, MK3. All-in-all, I haven’t returned back to the SF series, and I probably won’t seeing how entralled I am with the GG series. 4x pixel count, better fighting system, deeper story, no lame crossovers… just a few of the reasons why GG is the king of 2d fighters. Not to mention GG has a much larger Betty factor with Jam, Dizzy, and Bridget.
Wait… you’re telling me Bridget is…
Uh, nevermind.